Author | Subject: | Posted At |
vermount | Hanging waters | 01:48:28 06/28/2000 |
Is this the most fustrating level or what!!!!!!!! I keep on "£$%ing falling out to my doom! AHHHH I can't wait to past this level Hanging waters part 2. After beating Fire and ICE you get Hanging waters AGAIN NOOOOOOOOOOOOOOOOOOOOOOO. I almost threw me dreamcast out of the window :( Vermount | ||
Maex | Re: Hanging waters | 12:03:40 06/28/2000 |
don't be frustrated, there will be a Hanging Warters part 3 and 4 also :-))) One hint: if you are in the part that starts with one tunnel that has "sharp curves" yull will end up after the last curve in one tube with 2 parallel tubes and the water streaming heavily against you. You have to switch tubes to get through ... I am currently stuck at the "chance of reckoning" level fighting the %&§%§"&% foe queen ... |
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vermount | Re: Hanging waters | 01:32:24 06/29/2000 |
I'm on the £^%$ queen level as well. But after the hanging waters levels I feel I can do anything the game throws at me.(I hope) |
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Maex | Re: Hanging waters | 08:39:22 06/30/2000 |
Ok, I've managed it. 1. hint: close the whirl "behind" the queen first. Get the sonar right of the queen, burst the rock, pull the other one in. Now you have the power glyph, use it to plug the other whirls, thats easier with the power glyph as the stones tend to roll aside and down and it becomes hard to get them back. 2. hint: to beat the queen you have to sonar one eye and then attack it ('b' into it) same for the second eye (watch out for the tongue, even if you're invisible!!) The last thing is the "eye thingy" at the back of her head Same procedure as for the eyes. After that a cavern in the floor opens behind the stones where the sonar glyph is. Enter it to get to the "hatchery" level. |